Tomb Raider on PS4 averages 60fps, Xbox One version only 30fps

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Games By Matthew Humphries Jan. 23, 2014 8:28 am
We know that the hardware inside the PS4 and Xbox One is very similar, which is great for game developers and those of us who appreciate quick PC ports or better yet simultaneous releases. But the PS4 seems to have the edge right now in terms of next-gen console performance.
A case in point is the forthcoming release of Tomb Raider: Definitive Edition (available January 28). This is a reboot of the PS3/360 Tomb Raider game from last year, which has allowed developer Crystal Dynamics to produce the game they wanted to on current gen machines with the hardware limitations removed. And it’s clear to see how the game has improved graphically.
Comparisons between the PS4 and Xbox One versions of the game are inevitable, and it looks as though the PS4 version is easily coming out on top. Crystal Dynamics updated the game with a solid 30fps target in mind. Initial testing has revealed that the Xbox One manages an average of 30fps, but can spike up to 45fps during less busy scenes. However, the PS4 version apparently manages to average 60fps. Both games run at 1080p.
These are only early reports, and the fact is the game will look great and play great on both consoles. If you are lucky enough to own both a PS4 and Xbox One, though, the PS4 version is clearly looking like the better option right now.
We know that the PS4 has a better GPU than the Xbox One, and this could account for much of the performance differential. But these are very early days in the lifecycles of the consoles, and the maturity of the software libraries the developers rely on will also factor. Microsoft is surely working hard to improve performance where it can, but then Sony won’t be sitting still either. We won’t get a true picture of if there really is a significant performance advantage until 2nd and 3rd generation multi-platform games start shipping.



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