Possible Mw3 Perks, Weapons, Killstreaks, and Vehicles.

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DM DHomeboy

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o yeh if some1 can tell how how to post the ACTUAL video instead of links that wud be gr8.
 
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DM DHomeboy

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PERK DESCRIPTIONS

Perk 1 :



Name: Covert

Feature I: The first feature to the Perk ‘Covert’ stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.

Feature II: The second feature to ‘Covert’ allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.

Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.



Name: Recon

Feature I: The main feature to the Perk ‘Recon’ allows you to gain killstreak rewards with one less kill than normally required. This is the ‘traditional’ feature to Hardline in the last two games.

Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop.

Feature III: The final feature is slightly more complicated. Let’s say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on.



Name: Specialist

Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this.

Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist.

Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster.



Name: Scavenger

Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades.

Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies.

Feature III: HAVEN’T DECIDED.



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Perk 2 :



Name: Sleight of Hand

Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it.

Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster.

Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk.



Name: Reflexes

Feature I: The main feature of ‘Reflexes’ allows you to use your knife a lot quicker.

Feature II: The second feature to ‘Reflexes’ grants you less flinch when shot at.

Feature III: The final feature to ‘Reflexes’ allows you to crouch/prone/stand up a lot quicker.



Name: Sharpshooter

Feature I: The main feature of this Perk doesn’t reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn’t decrease recoil, that’s what Grip is for.

Feature II: The second feature to Sharpshooter increases your hip fire accuracy.

Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped.



Name: Bling

Feature I: Allows you to equip three attachments to your primary weapon (default being 2). OMFG!!!

Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1).

Feature III: The final feature to Bling allows you to equip two pieces of equipment.

NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.



Name: Weapon Master

Feature I: The first feature to ‘Weapon Master’ replaces your secondary with another primary weapon.

Feature II: The second feature allows you to drop no weapon on death.

Feature III: The third and final feature allows you to equip a pistol of your choice along side.



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Perk 3 :



Name: Bandoiler

Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant.

Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades.

Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations.



Name: Tactician

Feature I: Allows you to take no falling damage.

Feature II: You can throw grenades quicker and farther.

Feature III: The final feature to ‘Tactician’ allows you to reset the fuse on grenades when throwing them back.



Name: Infiltrator

Feature I: Your footsteps are silent.

Feature II: Enemy equipment no longer affects you unless it’s a proximity explosive.

Feature III: Your knifing, defusing, reloading and etc is now silent.



Name: Engineer

Feature I: You can see enemy equipment through walls.

Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment.

Feature III: Finally, you can defuse the bomb quicker in bomb based game modes.



Name: Navigator

Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing.

Feature II: You are no longer affected by Counter UAVs.

Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get.
 
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DM Positive

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Dude the only cool part was the perks everything useless in my opinion.
 
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DM DHomeboy

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yeh i was pretty excited about the perks and Killstreaks cuz mw3 isnt gonna have all new weps like BO but only a handfull. Ofc more can be revealed
 
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DM xDarkKx

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In my suggestion, we should only start threads when we see LEAKED MW3 Gameplay so we could know what Weapons,Killstreaks,Perks and Vehicles (Not even sure). Confirmed weapons is the classic MP5 from COD4, Pretty much an M4 SOPMOD (Scene when the dude gives a weapon to the character), Another MP5 was shown with supressor, G36C or might be a Famas (MW2) It was pretty shown in the reveal trailer. In the scene when there was 2 soldiers trapped in a place burning and shooting other soldiers in the place in front of them and one last! The most awesome AK47 :). Pretty much all of the weapons seen in the reveal.

Weapons (As seen in reveal trailer):
M4 SOPMOD
MP5 (COD4)
Another MP5 (With a silencer)
G36C or Famas
AK47.

Killstreaks (As seen in the reveal):
AC130
Chopper Gunner

Vehicles?:
A Tank? lmao.

And that Covert perk is STUPID. COMPLETELY STUPID. Its like a GHOST 3.0. Dude. Thats too much. They kinda made the games kinda gay but Im liking other perks but they pretty much confuse me as of now. My guess is, MW3 will be alot different than other COD games.
 
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DM DHomeboy

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lmao, yeah i dont think Vehicles will be in MP. Like on WaW cuz that was a fail lmao. Also idk if u have but there is a vid that shows the guns in the reveal trailer. Ur missing a few o_O
 
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DM RC-blazer

Oceano4 ಠ_ಠ
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I pray that this is fake, the names are pretty bad if you ask me, and covert is OP to the EXTREME.
 
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DM xDarkKx

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Dude, Ive seen the source of your post. Dude, those were just opinions T_T and I HOPE THAT ITS FAKE lol. That kinda perks are pretty crazy imo. Ive seen some other perks shit from websites too.
Here's what I got and I dont really think its good.

ier1:
Scavenger -Resupply from dead bodies. pro:Extra mags when spawned.

Lightweight -Faster movement pro:Climb ladders and objects faster

Hardline - one less kill from killstreaks. pro: Increase Kill Streaks Damage.

Healer: Faster health regeneration. pro: Reduces Flinch when shot.

Bling: Allow two attachments to primary. Pro: allow 2 attachment to secondary.


Tier 2:
Cold Blooded: Invisable to enemy thermal, and killstreaks. Pro: no red cross-hair

Marathon: Unlimited Sprint. Pro: No fall Damage

Bomb Squad: Reduce Explosive damage. pro: Detect enemy explosives

Overkill: Replaces secondary weapon with another primary weapon.Pro:Switch weapons faster.

Sleight of hand: Faster Reload Time. pro: Faster ADS to all weapons including Sniper rifles.



Tier 3:
Ninja: Silent movement. Pro:Invisable to hearbeat sensor

Tactical mask: Reduce Effect of Flash and stun. Pro: Reveal the position of a flashed or stunned enemy

Steady Aim -Increase hip-fire accuracy. pro: longer breath aiming down a sniperor thermal scope

Scrambler: Jam enemy radar and delays enemy claymore explosions. Pro: Electronics are all disabled in the radius of the player."Emp Effect in the radius".

Quick Reflex: Faster Melee recovery and faster throwing speed of lethal and secondary grenades. Pro:Quicker aiming after sprinting.


Kill Streaks: Non Stackable

3) Mortar Team (1 location)
3) UAV
4) Counter UAV
4) SAM Turret
4) Care Package
5) Precision Air Strike
5) Sentry Gun
6) Artillery (3 location)
6) PredatorMissle
7) Attack Helicopter
7) Stealth Bomber
8) Harrier Airstrike
8) GlobalHawk (blackbird effect)
9) Fire Scout UAV (uav + attackhelicopter effect)
9) Pavelow
9) Emerygency airdrop (4 Package)
11) EMP (last for 60 sec)
13) AC130
15) Chopper Gunner
18) Nuclear EMP (Disable Perks for opponent team for 30sec only, Eletronics and Air Killstreaks wont be destoryed.)
25) Tatical Nuke

But in fucking hell. Nuclear EMP would be fucking OVERPOWERED. I dont agree in AC130 for being a 13th one. That would be crazy. The perk system in this idea is pretty good but the idea on this fucking killstreaks are crazy.
 
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DM DHomeboy

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lol NukeEmp omg what were they thinking. This game better have a shit load of action lol
 
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DM ViSiioNaRY

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Well if the perks on the 1st post are realy i already know my setup pretty much lol

Specialist

Sleight of Hand

Infiltrator


:D
 
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N

nuts

lol NukeEmp omg what were they thinking. This game better have a shit load of action lol
how many games do u go into and actaully see them go in effect especailly the nuke? they are doing 1 thing correct with putting cold blooded back into the 2nd slot and not the 1st like black ops did where everybody just ran around with ghost. fucking idiots

lightweight
marathon/seight of hand
ninja

NUFF NUFF
 
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DM RC-blazer

Oceano4 ಠ_ಠ
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Just gonna go ahead and say, nuff nuff sounds really stupid, I mean, REALLYstupid.
Anyway, I'm gonna try and not take any news srsly untill it's actually officially confirmed.
 
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DM Positive

1st Lieutenant
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RPN Well when it comes out legit. We should already begin to plan types of classes to protect each other and make a team?