NBA 2K15′s Facescan feature is creating an army of mutants

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Games By Russell Holly Oct. 7, 2014 1:31 pm
One of the more interesting things to come from this year’s NBA 2K release is a feature called Facescan. If you own a PlayStation Camera for your PS4 or a Kinect for your Xbox One, this feature allows you to scan your face into the game and superimpose it on your player of choice.
Unfortunately, like just about every other iteration of this technology, the software isn’t exactly living up to the hype. Instead, users are discovering that the photos being added to their players look more like something you’d see in a horror film.

The problem with any software that uses photos of your face to create a 3D object is often the inability to deal with every possible environment. Lighting has to be perfect, you can’t have complex 3D structures in the background, and your face needs to be held at just the right angle in order for everything to work.
While NBA 2K15 offers you some basic pointers for getting a successful Facescan, you still basically need to either crouch down and lean in to your console camera or lift it up to your height for the best possible photos. Even then, as many have discovered, this system is still fairly flawed.

Unfortunately there’s not an easy way to solve this problem, especially when you consider how relatively low res the cameras in both the PS Camera and the Kinect are. These are cameras that only really need to capture 1080p video, and so the ability to take photos is fairly limited.
It would be amazing if somehow you could import photos from second screen apps on your Android phone or iPhone, but for now I guess we can all just sit back and watch this train wreck together.
Now read: Microsoft creates the Cube, an interactive virtual dance party using four Kinects



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