BioShock is just as moody when it’s a 3D-printed shoebox diorama

Stream:

News Bot

Your News Bitch
3,282
0
0
0
Console: Headset:
Games By James Plafke Jun. 3, 2014 11:31 am
Like we mentioned last time we saw some impressive, fan-made*BioShock*art, even though the original game is seven years old, it was so impactful that it still sticks fresh in our minds. Sure, we all still remember the story, the twist, and the repeatable meme, but what left the deepest imprint is the game’s vibe, aesthetics, and the underwater dystopia of Rapture.
Now, instead of*BioShock reimagined as an isometric RPG, we have it reimagined as a class project you haven’t seen since elementary school.
For a living, Andy Jarosz makes camera*and lighting equipment used by the film industry, but he makes dioramas for fun. Building models was a hobby of his when he was younger, and the practice has certainly showed here in his*BioShock creation.
His model of a (pretty recognizable) location in Rapture took 25 hours to create, but Andy says a good chunk of that time was spent planning and designing. The model is 1/26 in scale, and built out of a variety of parts. The Little Sister models are 3D-printed, the floor is made of laser-etched plywood, and the plasmid posters were printed onto sticker paper and drybrushed. Some lighting is used to help create the iconic moody atmosphere of Rapture.
This isn’t the only*BioShock diorama in existence, as a fan of the game purchased the old Neca figures and set them into a scene, which you can check out here. As for Andy, he said he’s planning on making a diorama of a Bethesda game next, and states that fans have been asking for a*Fallout piece, though hasn’t made a commitment just yet.
You can check out some more images of the diorama in the gallery above.



More...